Shown below is the process of dome creation using Processing codes such as Mesh pipe, and later experimented with flocking, bounce space and wet tri-mesh also integrated grasshopper to arrive at the blob shaped dome using 'cacoon' to generate a texture on the dome.
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Experimenting before Arriving at the dome |
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Spikey: Using Processing for mesh pipe and smoothing the mesh on rhino |
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Wiggly |
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Regular Dome Interior Dome |
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Front View |
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Blob Dome: Using Flocking on the Processing and implementing cacoon to arrive at the nature of the dome |
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Front View |
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Experimented with 'Tri-mesh' and sine curve to arrive at different forms of dome and get a textural surface. This then was integrated with grasshopper script. |
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Option 2 |
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Option 3 |
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