11/12/2015

Experimenting with Form & Texture


Shown below is the process of dome creation using Processing codes such as Mesh pipe, and later experimented with flocking, bounce space and wet tri-mesh also integrated grasshopper to arrive at the blob shaped dome using 'cacoon' to generate a texture on the dome.



Experimenting before Arriving at the dome

Spikey: Using Processing for mesh pipe and smoothing the mesh on rhino 

Wiggly

  


Regular Dome Interior Dome 
Front View


Blob Dome: Using Flocking on the Processing and implementing cacoon to arrive at the nature of the dome


Front View


Experimented with 'Tri-mesh' and sine curve to arrive at different forms of dome and get a textural surface. This then  was integrated with grasshopper script.

Option 2

Option 3



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